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Connected by Cards

Ganjifa

You against two computers. Keep track of the top card in every suit, and lead what the rules make you lead.

Deal 1 of 3, computer 2 dealsDay: the Mir of Surkh opensYou hold the king and openLost the lead: 0 of 3Before the tigasta: not every seat has lost the lead yet
Computer 2dealer
32 cards · Won 0 this deal · Total 0
24 face down
Computer 1
32 cards · Won 0 this deal · Total 0
24 face down

On the table

Nothing played yet

Open: play the king and one more card

Youto act
32 cards · Won 0 this deal · Total 0

A dotted ring marks a card that was dealt face up.

Tajten high
Safedten high
Shamsherten high
Ghulamten high
Changone high
Surkhone high
Baratone high
Qimashone high
The computers answer after a beat. Their hidden cards stay hidden.
How to play

Thirty-two cards each, eight of them face up for everyone. The holder of the opening king plays it with one more card, the other two seats give two cards each, and the opener takes all six and leads.

From then on the leader follows a ladder, and the table offers only the leads it allows: a run first, then a deni, then a call or the hukm cards, and with none of those the blind pick. Cards that are not offered are dimmed, and pressing one says why. The tracker beside your hand crosses off every card played face up and names the top card of each suit.

Pick a match of 3 or 6 deals above the table, and press Next deal after each count. The computers answer after a beat, and they see only what you can see of their hands.

The same game with friends instead of the computers is at a table of its own, three seats and a link for each of the other two.