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Connected by Cards

Marjolet

You against the computer.

First to 500Score: you 0, the computer 0Hand 1Dealer: the computer
This hand: you 0, the computer 10Aces and tens taken: you 0, the computer 0
The computer's hand: 6 cards
Stock: 19 left
Turned up
Trumps: ♠ spades
On the table

Nothing led yet

Last trick

None yet

Your lead.

The seven of trumps was turned up: 10 points to the computer.

Your hand
Melds this hand

Nothing laid yet

Played this hand: 0 cards

Nothing played yet

The computer remembers every card played this hand. The list under the table lets you do the same.

How to play

Six cards each, and the turned-up card names the trump suit. Play any card while the stock lasts. When you win one of the first ten tricks the table asks what to lay: a marriage, the trump jack with a queen, four of a kind, or the swap of the seven of trumps. Every meld you can lay is ticked, and you can untick one to hold it back.

After trick ten the stock is gone: follow suit and beat the card led if you can, and trump if you cannot follow. Cards you cannot play are dimmed, and the line above your hand says why. Aces and tens taken in tricks count 10 each, and the first to 300 or 500 takes the match.

The same game with a friend instead of the computer is at a table of its own, two seats and one link to send.