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Connected by Cards

Piquet

The old two-handed game, with somebody wherever they are.

How to play

This table needs both seats before the cards are dealt, so the host has one link to send. Twelve each, and eight face down between you as the stock.

Whoever did not deal exchanges first: choose between one and five cards and press exchange, and the same number comes off the stock. The dealer then takes what is left, at least one. You never see what the other one threw away or what they took, only how many.

After the exchange the elder hand, the one who did not deal, announces a point, a sequence and a set in turn, and the dealer answers good, not good or equal. You choose what to announce, and only what you announce can score: the point is one suit, while sequences and sets may be several. Carte blanche is worth ten only if you announce it before you discard. You see the values of theirs, which is what a player announces at a real table, and never the cards behind them unless you ask to see what scored once the first card is led. Your own show in full.

Then twelve tricks with no trumps. On your turn the cards you are allowed to play are the bright ones: follow the suit that was led if you hold it. A card the rules will not take says so instead of moving. The trick stays on the table long enough to see who took it.

When the twelfth trick is in, the deal is added up and both of you press ready for the next one. A match is six deals, two more if the totals are level, and the Rubicon result is shown as points. Chat is always on at the table, and voice only if the host switched it on when they made it.