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Rummy online with friends

Build sets and runs, lay them on the table, and empty your hand first.

You pick two, three or four seats before the deal. Melds go face up in the middle where everybody can reach them, so once a set is down anyone can add to it. Ten cards each at two, seven at three or four. First to a hundred points takes the match.

The host picks two, three or four

The seat count is a real choice and you make it first, because the hand size follows from it: ten cards each at two, seven each at three or four. Once the table exists the number is set, so nobody arrives to the wrong game.

Those are the only options, and the table supports all three the same way. Many card sites pick the number for you and never mention it. We would rather you enjoy the size you actually wanted, because what it takes to win at three is not what it takes to win at two.

Every empty seat gets its own link, numbered when there is more than one, so you can keep track of which you have sent. Anyone holding a link can take that seat. Send each one to a person directly.

Nobody registers for anything. No app, no download, no password, no tier to pick. Open a page and play, in a phone browser as well as on a laptop. It is free, and you might see an ad now and then which we will try to keep discreet.

Every room has a typed chat, which is what the name you pick is for. A table nobody touches stays open for 48 hours, and this page lists the ones your browser is still sitting at, so a friend whose tab died reopens their own link and sits back down in the same seat.

Melds belong to the table, not to you

Look up the rules of Rummy and half the results hand you Gin Rummy instead. This is the classic one, the base game the rest of the family came off, and here is where the two part company. One deck between everybody. A set is three or four of the same number in different suits. A run is three or more of one suit in order, ace low, so ace two three is a run and queen king ace is not.

Lay either one down and it goes face up in the middle, where it stops being yours. Anybody can add a card to any meld, including one somebody else laid. The shape of the game keeps changing while it is your opponent's turn, and holding a card that fits three different melds is the best problem in the game.

A turn is take one card, either off the deck or off the top of the discard pile, then lay down what you can, then discard. You may not discard the card you just took off the top of that pile. Empty your hand to end the round, and you score whatever the other hands are still holding: an ace is one, a picture card is ten, the rest are worth their number. First to a hundred wins.

Three at a table, which almost nowhere lets you pick

Two-handed Rummy is a duel. Four-handed is a scramble. Three is the one nearly every card site refuses to deal, and in our opinion it is the most fun of them: enough hands for the melds in the middle to grow into something worth stealing, few enough that you can still track what has gone around. Playing a third player in changes what you spend the turn watching.

It costs nothing to find out, because the number is yours. Make a table for three, send two links, deal.

What you will not find here

No accounts, so no ranking, no points carried between matches, no new profile made for you, and no multiplayer lobby dropping a stranger into your game. A browser is the whole requirement. Every game starts because one person opened a table and sent the links out.

The privacy answer is short because we need almost nothing from you. A name for the chat, and that is the lot. There is no good reason for a card table to know more than that.

Nothing follows you between devices. The tables your browser remembers belong to that browser, so one made on a laptop will not appear on a phone. The link is the part that travels.

Questions people ask

Can I play Rummy online with friends?

Yes, with two, three or four of you. Open a table, choose the seat count, and send one link per empty seat. Everybody opens theirs and the deal happens. No app, no download, no account: the game is a web page in a browser tab.

How to play rummy game with 2 players?

At two you are dealt ten cards each rather than seven. One card starts the discard pile, the rest is the stock. Take one, lay down any sets or runs you have, then discard one, but never the card you just picked up off that pile. First to a hundred points wins.

Where can I play Rummy for free online?

Right here. No tier, no trial, no account, and you might see an ad now and then which we will try to keep discreet. Press one button to open a table, send a link to each empty seat, and the deal happens once everyone has opened theirs.

Is there a virtual card game you can play with friends?

Six of them here so far. Rummy and Go Fish seat two to four with the host choosing, Crazy Eights, Speed and Gin Rummy seat two, and Spades seats four in two partnerships. Every one is invited by link, one link per seat, with no account anywhere.

What games can two friends play online?

Any of the six. Rummy and Go Fish both play well at two. Gin Rummy is the two-handed game built for it, Crazy Eights is the quickest to explain, and Speed has no turns at all, which suits two people who want to talk while they play.

How to play

Everyone is dealt from one deck: ten cards each at a table of two, seven each at three or four. One card is turned face up to start the discard pile and the rest is the face-down stock. On your turn you take one card, either the unseen top of the stock or the face-up top of the discard.

Then you lay down what you can. A set is three or four cards of the same number in different suits. A run is three or more cards in a row in one suit, with the ace low, so ace, two, three is a run and queen, king, ace is not. Melds go face up on the table, and once a meld is down anybody can add a single card to it, including a meld somebody else laid.

You finish your turn by putting one card on the discard pile. The one card you may not discard is the card you just took off that pile. The round ends the moment somebody empties their hand, and that player scores the value of every card still in everyone else's hands: an ace is one, a picture card is ten, and the rest are worth their number. If the stock runs out first, the smallest hand takes the difference instead. First to a hundred points wins.