Skruuvi
You and three computers, twelve deals, and a partner who changes every four.
| Seat | Session | This set | |
|---|---|---|---|
| You | you | 0 | 0 |
| Aino | opponent | 0 | 0 |
| Eero | your partner | 0 | 0 |
| Kalle | opponent | 0 | 0 |
How to play
Four sit round one table in two partnerships, partners across from each other, and all four play their own hands. You bid for tricks, and the top bidder takes a four-card kitty and passes cards face down to a partner before thirteen tricks are played.
A session is twelve deals in three sets of four, and your partner changes with every set: the table names them. The computers are called Aino, Eero and Kalle, and each is your partner for one set. They bid trump contracts only, and only on strong hands, so left to themselves they pass most deals, which then play as all-pass misères, and any other misère is yours to bid.
You call first on the first deal, and the deal moves round the table after that. Pause computers holds them while you think, and New session deals a fresh twelve. Nothing is saved when you close the tab.
Watch a Kitty deal played out, one move at a time, with the rules in full.