Skip to the game
Connected by Cards

Skruuvi

You and three computers, twelve deals, and a partner who changes every four.

Live
Set 1 of 3, deal 1 of 12 · Kitty game
Your partner: Eero · Dealer: you
You are at the bottom.
Score
SeatSessionThis set
Youyou00
Ainoopponent00
Eeroyour partner00
Kalleopponent00
A set result joins the session total when the set ends: added for both partners, taken from both opponents.
The auction
No calls yet.
Eero
your partner
12 cards
Aino
opponent
12 cards
Kalle
opponent
12 cards
No cards yet
You · dealer
Your call
Your call
Level
Suit
Your hand
How to play

Four sit round one table in two partnerships, partners across from each other, and all four play their own hands. You bid for tricks, and the top bidder takes a four-card kitty and passes cards face down to a partner before thirteen tricks are played.

A session is twelve deals in three sets of four, and your partner changes with every set: the table names them. The computers are called Aino, Eero and Kalle, and each is your partner for one set. They bid trump contracts only, and only on strong hands, so left to themselves they pass most deals, which then play as all-pass misères, and any other misère is yours to bid.

You call first on the first deal, and the deal moves round the table after that. Pause computers holds them while you think, and New session deals a fresh twelve. Nothing is saved when you close the tab.

Watch a Kitty deal played out, one move at a time, with the rules in full.