Chinese Ten
You and one, two or three computers, and a table of cards that make ten.
What scores
Red cards: an ace 20, a 9 to king 10, a 2 to 8 its number. The ace of spades is worth 30 and the ace of clubs 40.
A pile worth more than 70 wins the deal by the difference, and one worth less loses by it.
How to play
Play any card from your hand. If it makes ten with a card on the table, or matches a five, ten, jack, queen or king there, it takes it and both go into your pile; if it can take something, it must. Then the top card of the stock is turned and does the same. Only red cards score, and the black aces at the bigger tables.
The Computer players buttons above the table say how many computers sit down, one, two or three, and the table remembers what you picked. Match length is a deal for each seat or two for each; the highest total margin wins. You lead the first deal, and the deal moves round the table after that. Pause stops the computers while you read the board.
When a card could take either of two cards worth different points, the table asks which one you want. A pile is a number until the deal is counted, and the count lists every seat's scoring cards, its points and its margin against the tie score. A match is not saved: close the tab and it is gone.
When you would rather have people in the other seats, the table at play with friends seats two, three or four of you on one link each.