The Pope Joan card game, online and free
Eight pots on the board, a turned-up card that names the suit, and the Pope to keep or play. Three to eight players.
Parlett's rules, and a hand from the first lead to the stop
Pope Joan is an English game of the eighteenth century: the Oxford English Dictionary's earliest reference is from 1732, and Dickens has a hand of it in The Pickwick Papers a century later. The rules here are David Parlett's modern default set from his Pope Joan page, and nothing from the 1847 Hoyle text or the optional variants he lists is mixed in. The pack is a standard 52-card pack with the eight of diamonds taken out, 51 cards, so the seven of diamonds stops every time it is played. Ace is low, king is high. The cards go round to every player and one spare hand, and the last card dealt is turned face up: its suit is the reward suit, the trump suit in the older books, and the card stays where it was dealt.
The player after the dealer leads the lowest card they hold in any suit, and the player holding the card above it in that suit plays it, wherever they sit, and so on up the suit in rank order. Say you lead the four of clubs. Computer 2 holds the five and plays it. Nobody has the six, because it is sitting in the spare hand, so that is a stop, and Computer 2 leads again with the lowest card of any suit it likes. The table says what stopped the run each time: the king, a card out of play, or the missing eight of diamonds. The first hand emptied ends the deal.
Five cards pay. The ace, king, queen and jack of the reward suit each take their own pot, and the nine of diamonds, the Curse of Scotland in the old nickname, takes Pope. Two combinations pay as well. Play the jack of the reward suit and then its queen, from your own hand, back to back, and Intrigue is yours; the queen and then the king the same way is Matrimony. If the jack comes from one player and the queen from the next, nobody collects, and the pot sits on the board for the next deal.
The board: eight pots on the felt, no printable, no antique
The old board is a round tray with eight named compartments, and most of what ranks for this game is about the antique ones. Parlett's own advice is to rule a sheet of paper into eight sections and label them, which is all a board is. We do that on the felt: eight pots, labelled for the ace, king, queen and jack of the reward suit, Pope, Matrimony, Intrigue, and First out, which the rule books call Game. The count on each pot changes as it is dressed and claimed.
The dealer dresses the board alone, fifteen counters every hand: six to Pope, two each to Matrimony and Intrigue, one to each of the other five pots. The other players pay nothing at the deal, and if the turn-up is a pay card its pot goes to the dealer before a card is led. Whatever is not claimed stays on the board and the next dealer adds another fifteen on top, six of them to Pope, so a Pope nobody has played for four hands is worth twenty four counters to whoever finally lays the nine.
First out takes the First out pot and one counter for every card left in each opponent's hand. A player still holding the unplayed Pope pays nothing for their cards. Counters are a running score, not money: a fresh table starts every player on a hundred, the dealer's fifteen comes off their score at each deal, and a score can go below zero.
Three to eight on a link, or the computers, and a seed that repeats a deal
Two ways to sit down. Make a room, choose three to eight seats, and the table gives you a link for each of the others; every seat has to arrive before the first card goes out, because the whole pack is dealt at once. Or take the computer table, where seat one is you and the rest are computers that choose from their own hand and the pots and nothing else; neither your hand nor the spare hand is ever read. Leave automatic turns ticked and they play at about a card a second.
Every deal at the computer table carries a seed, a whole number in the box next to the player count. Type one in, press New table, and you get that exact deal at that player count, so a hand worth a second go is one number long. Next deal keeps the scores and the unclaimed pots, moves the dealer one seat on, and takes the next seed up. A room has no seed at all: the shuffle is the server’s, so nobody at the table can see it coming, and the match runs until a seat holds a hundred and fifty counters or the tenth hand ends it.
A high contrast switch sits at the top of the computer table for anyone who finds the felt hard to read: it strips the colour and gives every playable card a black border and an underlined label, and every card and pot carries its symbol and name as text anyway. At the computer table nothing is kept between visits, so a closed tab is a finished table, scores and all. A room waits forty eight hours instead, and the list on this page brings you back to it. Free to play, and if an ad shows up from time to time, discreet is what we are aiming for.
Pope Joan against Newmarket, at the same felt
Same family of stops games, both dealt here for three to eight players, different board. In Newmarket the ace is high, the four pay cards never change, and every player puts a counter on each pot with the dealer paying two. In Pope Joan the ace is low, the turn-up picks a new reward suit every hand, the dealer alone pays and pays fifteen, and Intrigue, Matrimony and Pope give you a run to plan for. Newmarket takes one hand to learn. Pope Joan is the one we would rather keep playing, because the board is different every deal and Pope keeps growing until somebody plays the nine of diamonds.
Questions people ask
Is Pope Joan a real story?
Almost certainly not. The legend has a woman elected pope in the 850s and found out; it turns up in chronicles in the thirteenth century, and most scholars call it fiction. The card game gives the name to its biggest pot, the one the nine of diamonds claims; the game itself is English and in print by 1732.
What is the hardest card game in the world?
Not this one. Playing Pope Joan is easy: lowest card leads, the card above it follows, and the table lights the cards you may play. The hard part is reading the stops, working out whether the six you need is in somebody else’s hand or dead in the spare hand, and nothing teaches that except a few deals.
What is the #1 card game in the world?
By the numbers, solitaire. By our vote it is Speed, the one with no turns in it, and a stops game will never beat a reflex game for pure fun. What Pope Joan has instead is a board that grows, a run you can plan three cards ahead, and every payment counted for you.
Are briscola and scopa the same?
No. They share the forty-card Italian pack and little else. Briscola is a trick-taking game with a trump suit; scopa is a fishing game where you capture cards by matching their total. Neither is dealt here yet. The plan for this table is everything a deck of cards can deal, so one day.
How to play
The eight of diamonds is out of the pack, the cards go round to every seat and one spare hand, and the last card dealt is turned face up. Its suit is the reward suit for the hand, and it stays in the hand it was dealt to. Ace is low, king is high.
The player after the dealer leads the lowest card they hold in a suit, and the holder of the card one rank up plays it, wherever they sit. A run stops at a king or where the next card is missing, and the seven of diamonds always stops. Whoever played last leads again.
The dealer alone dresses the board, fifteen counters a hand: six on Pope, two each on Matrimony and Intrigue, one on each of the four reward-suit court pots and one on First out. Play the ace, king, queen or jack of the reward suit and its pot is yours; the nine of diamonds is the Pope. Play the reward suit's jack then its queen yourself for Intrigue, the queen then the king for Matrimony.
First out takes the First out pot and a counter for every card left in the other hands, except from anyone still holding the Pope. Online it is three to eight people at one table, the host's choice: a seat reaching a hundred and fifty counters takes the match, and the tenth hand ends it whatever the score. At the computer table you take one seat and two to seven computers take the rest.
Watch a game played out, one move at a time, with the rules in full.