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Connected by Cards

Ristikontra

You and a computer partner against two computers, thirteen tricks a deal.

Playing
Deal 1 · Trick 1 of 13 · First side to 7 game points wins.
You are at the bottom of the table.
Your side
you and Partner
Game points 0
Pile 0 cards
Their side
West and East
Game points 0
Pile 0 cards
Partner
your partner
6 in hand
West
against you
6 in hand
East
against you
6 in hand
Nothing led yet.
You
28 in the stock
Turn up the top card of the stock and play it, whatever it is.
Your lead. Play a card, or play in the dark.
Your hand
How to play

Four sit round one table and the two sitting opposite each other are partners. You are at the bottom, a computer partner is across from you, and two computers sit on your left and right. One standard pack: six cards each, and the other 28 face down in the middle as the stock. Suits never matter, only the rank of a card.

On your turn, play any card and draw the top of the stock straight away, or press Play in the dark to turn the top card of the stock up and play that, with no draw. Every play uses one stock card, so the stock runs out after the seventh trick, and the last six tricks are played from the hand alone.

You take a trick by playing the last card of the same rank as the card that was led, so a lone seven can beat an ace. If nobody matches the leader's card, the leader takes it. Whoever takes a trick leads the next one. A rank that was led three tricks running cannot be led a fourth time, and the table dims that card and says why.

Only aces (11), tens (10), kings (4), queens (3) and jacks (2) score, 120 points a deal. Sixty-one wins a game point, all 120 wins two, and 60 each holds the point for the next deal that has a winner. The first side to seven game points wins the match, and New match starts again.